The screen lights up but the blacks stay black.
Surround projection systems built on an ambient-light-absorbing surface that only lights up where the image is — daylight-usable immersion from 180° to 270° field of view.
Projection re-engineered from the surface up
Conventional screens scatter every photon that hits them — including the room's. Ours doesn't. The result is contrast a white screen physically cannot produce.
Ambient light absorption
The surface absorbs room light instead of reflecting it, so the system works in demanding lighting conditions — day or night — with minimal light control.
Black HDR base
The screen stays black and turns to colour only where the projector paints it, delivering black levels a white surface can't approach.
Seamless multi-projector blending
Light intensity stays balanced regardless of direction and viewing angle — no hot spotting, and projectors blend invisibly across the curve.
4K and 3D ready
Optically consistent across the full cylinder, compatible with most short-throw projectors at variable throw distances, up to 12K across arrays.
Fifteen years in one surface
Regarded as the best ALR surface for cylindrical projection with short-throw projectors: no noticeable hot spotting, consistent intensity at any viewing angle, and seamless blending across two to sixteen projectors. This is a calibration pattern on our surface — the blend zones are there. You just can't see them.
Pick your field of view
Every system is defined by one number: how many degrees of your world it wraps. Everything else — projectors, frame, diameter — follows from that.
Avenger Series
Two-projector systems for dedicated enthusiasts and compact cockpit builds. 128-inch class, HD to dual-4K PRO, resolutions from 2K to 12K.
Centurion & B/A Series
Three-projector systems with multiview support for serious simulators. Rigid pre-assembled frames from 3.9 m to 4.5 m that carry full cockpits and motion rigs.
Desk & SimPit Warp
The multipurpose simulation desk, plus SimPit Warp — warping and blending software chosen as an option when you configure your screen, with camera-based auto-alignment on the PRO tier.
● Installation available worldwide — in person, with remote assistance, or through our dealer network.
Deep space is supposed to be black.
Elite Dangerous is one of the most common reasons commanders order the Avenger 202 PRO. The game puts you in a cockpit surrounded mostly by empty black space — exactly the condition our surface is built for. A white screen turns that black to grey. Ours doesn't.
- 202° wraps far enough to catch movement at the edge of your vision, not just dead ahead
- Nebulae, stars and ship lighting hold contrast against genuine black — not projector grey
- The galaxy map surrounds you instead of sitting in a rectangle in front of you
Built for the simulators that train people
SimPit screens are deployed in commercial flight and racing simulators, cockpit wraparounds, mixed-reality medical visualisation, and computer-vision test environments for automotive and AI development.
- Custom diameters from 1.7 m to 5 m, engineered to your cockpit footprint
- Rigid aluminium extrusion frames supporting motion platforms
- Exclusive distribution in Japan via AIMS Co., Ltd.
- Debuted at CES Las Vegas — shipping worldwide since
From aerospace labs to esports floors
A selection of builds from the workshop — not stock photography.
Where the screens ended up
Photos from owners, dealers and our own installs — logged as they came in, with the story behind each one.
The panel is real. The aircraft around is not.
A working avionics stack and a genuine Cessna windscreen frame, flying against our curved screen. The builder supplied everything up to the glass; the screen supplies everything past it. When the surface holds its blacks and blends without seams, your eyes stop asking where the hardware ends.
Night flying is the honest test.
An unlit cabin over a sprawl of city lights — exactly the scene that washes conventional screens out to grey. On the ALR surface the night sky stays black around every pinpoint of light below it. The room around this cockpit hasn't gone dark; it's gone.
Full room lights. No editing.
AIMS Corporation, our Japan distributor, demonstrating a SimPit system at a public exhibition in Tokyo — under ordinary venue lighting, right next to an LED display panel, straight off the camera. No favourable angle, no exposure tricks. This is what the ALR surface actually looks like in a normal room, not a darkened studio.
The rest of the car is on the other side of the screen.
A formula pod at SimPit Store, Tokyo. The physical nose ends at the surface and the projected car continues it — front wheels sitting exactly where the real ones would be. The surface can be precision-cut around hardware: cockpits pass through the image, and the shaped lower edge makes climbing in easier, without disturbing the blend.
Want to try before you buy?
Visit SimPit Store in Tokyo — our exclusive Japan distributor, run by former airline and fighter pilots. Full-scale cockpits, hands-on sessions, no obligation.
From the people flying them
“I bought an Icarus Avenger 180. Delivered right on time in Belgium as agreed. This is amazing — certainly for flight sims like DCS World or Star Citizen, iRacing… Super product.”
“Amazing company. They work hard to make sure you are happy. A great source for all games.”
“I never write reviews, but this product I am 100% behind. Thank you for supplying exactly what I need for my flying experiences.”
Proven on the world's biggest stage
SimPit debuted at CES in Las Vegas, putting our surround projection technology in front of the global industry. Sixteen years of manufacturing in New Zealand, one obsession: the most immersive projection surface in the world.
See everything. Everywhere you look.
Tell us about your cockpit, your projectors, and your room — we'll spec the system that fits. Every screen ships worldwide from our workshop in Canterbury, New Zealand.
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